Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). If you have any balance suggestions please feel free to share them! Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. Rogues are not proficient with whips and would still have to choose to take this talent. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Comment* If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. rev2023.3.3.43278. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). Range: 30 feet. At what level can you cast Thorn Whip? When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. (Check out Esquiels Guide to Magic Weapons if you need some!). B . This way you essentially get a +2 weapon with a small, flavorful perk. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Is this homebrew Whip Specialist Fighting Style balanced? The best answers are voted up and rise to the top, Not the answer you're looking for? Compendium. Ghost Rider can even magically extend the length of the chain. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. Some content found on this page may not be suitable for play at your table. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Whips are fun, flavorful, and iconic weapons. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). This is a simple, but flavorful weapon. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . As-is theyre just daggers that havereach. What is the correct way to screw wall and ceiling drywalls? This feat allows a character to choose one level 1 spell from another class. Snap up this epic adventure on the DMs Guild for just $10. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. You are at your best keeping your opponents at bay. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. not reliant on rolling a 19 or 20 etc.). Rocking and rolling with Ragnar and Rollo. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. A die is expended when you use it. Swashbuckler Thats the one I meant. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Lots of great ideas. Journeys Through the Radiant Citadel: Review & Ratings! I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Trip using a bonus action to try and shove a creature prone is fair in my opinion. in the Players Handbook, as an optional way of making your weapon choice mean something? A die is expended when you use it. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds The whip wouldnt replace a dagger for rogues either. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! How would it combine with that subclass and the Defensive Duelist feat? The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. I say theoretically because theaction economy does come into play here. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. For any melee character withextra attack,a whip does pull-ahead in the long run. When wielding a whip, you can attempt to grab another creature using your whip. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. A tentacle of semi-solid shadow lashes out at a target within range. You regain your expended superiority dice when you finish a short or long rest. 2023 Wizards. I'm not quite sure I'm answering your question though. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. For a better experience, please enable JavaScript in your browser before proceeding. Yes its simple, but its also excruciatingly dull. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Your ki point maximum increases by 1. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Crossbow Expert 3. What other Feats would Spell Sniper pair best with? I didn't think the specification was necessary. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). Find out more on the DMs Guild. You favour balance, manoeuvrability and improvisation in combat. -Trip: Succeeds, target must Dex Save or be Prone If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. Watch. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! This makes it un-desirable for any class that gets Extra Attack. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Casting Time: 1 action. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Fencing Master: Is it too much like the Duelist subclass? Using indicator constraint with two variables. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Welcome to this Dungeons & Dragons 5th Edition wiki. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. Today. Didn't think of Hunters Mark, I'll look into that as well. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). Wizards can also caste Haste on their teammates. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. This would give melee rogues an extra 5 ft. to work within melee distance. You're already writing out the mechanic. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. No need to talk about "shoving" a creature here. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. dndbeyond.com forum tags All 3 of these points are basically the justification for any feat in 5e. Do I need a thermal expansion tank if I already have a pressure tank? You must use the new roll, even if it is a 1 or a 2. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. Mending PHB: Too situational. Look out multiverse. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Daggers also are able to become thrown weapons in a pinch. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. POLEARM MASTER FEAT I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. I am thinking pally for smites or rogue for sneak attack. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. July 13th, 2020. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. ), I dont think the additional range overpowers them. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. I think there might be room for a feat that makes one-handed fighting a viable option. Homebrew is fun, and we like to have punishments for poor rolls for balance. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Even a blind squirrel finds a nut once in awhile. the third bullet kinda stacks with the second which is not common in other feats like GWM. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Oh I just had a great idea. If theres no benefit from combining them players will be resentful. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. They dont need extra bonuses to their maneuverability withcunning action. This is powerful but not broken. Not bad. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. A class without access to other reach weapons now has one that they can rely upon. Plus one superiority die alone is a bit underwhelming. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. The aura extends 5 feet from you in every direction, but not through total cover. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. Will One D&D Patch Up The 5e Armour Table? Can you please clarify? -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. But I believe there is more to gain. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. I would have thought the Swashbuckler pretty much covers duelling! Use coupon code DungeonSolvers10 for 10% off your order! Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. What check would my PC roll to escape if he were grappled by a mimic? Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. First of all, whips arent light weapons. Thanks for the feedback! Learn more about Stack Overflow the company, and our products. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. -Damage: 2D4. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. D&D Player Bundle. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. With Valor or Sword Bard you can get an extra attack at 6th. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. Pretty straight-forward. Hey Duncan! This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. New weapon properties are not for everyone, it seems! My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. So, do you like these? They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Menu. How can we prove that the supernatural or paranormal doesn't exist? Community. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. You can use a bonus action to enter a defensive stance until the start of your next turn. The target may choose to fail this check. Character Vault. This might be overpowered. Top 10 Fighter Feats for 5E 10. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. I couldnt recommend this guide enough.. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). But thats less fun! Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Thorny Ki. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Thanks for the feedback! Maybe I'm missing something, but it felt redundant. Its not a heavy-hitting damage-dealing weapon. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. -Disarm: Succeeds, player retrieves item When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. Components: V, S, M (area of dim light or darkness). Id be tempted to make it once per attack action (for synergy with Action Surge). One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. -Trip: Succeeds, target must Dex Save or be Prone If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier.