under Army Management there is a blue icon for defending army. Any help would be appreciated. They will fare very well against the majority of Colonial Age units. They are best at intercepting enemy fast units. Dec 29, 2014. Now the enemy Great Sword Warrior strikes your Great Sword Warrior back and your Great Sword Warrior only loses 2 health points. For example, Rogue. As long as you remember that Rogues will change into another troop type when they are first struck. Getting ransacked is not all that damaging, and if your timing is right, you can avoid having all of your goods plundered. If you want to simplify things, you can decide to remove your crossbowmen and only deploy Trebuchets. _____________________________________________________________________________________. In our next example, lets flip the scenario and reverse it. 2.) Forge of Empires Addicts and Guild Leaders will find these statistics essential for detailed game analysis and improvement. These will have the same movement as great sword warriors, but most importantly can enforce more damage! Obtain the required blueprints by motivating/polishing Early Middle Age items. If you put 1, the unit has 9/10 HP, Starts with "Not a Scratch!" 3) And finally, simply select the removed units and move them . Free of charge! However, they cannot defend themselves and are easy prey for all units which manage to attack them in close combat. Go to your building menu and click on the tab with the crossing swords on it; there you can find all the military buildings you have unlocked so far. They should be used depending on the enemy troops. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. This RTS MMO simulation is full of amazing content. Rankings Battle Calculator Distance Calculator Pillage Calculator Debris Calculator Detection Calculator Level Calculator Fleet Maintenance Calculator. Their range is 2 less than that of a Trebuchet. Here, the attacker will probably never attack again, making this a formidable deterrent. You will see in a darker green or brown (depending on the ground your battlefield is on) the area that this unit can move to on their next move. Rough terrain benefits ranged units that stand behind it as both melee classes have movement range that are significantly smaller, therefore allowing you to hit the enemy effectively without the enemy attacking your ranged units the following turn. Surge here. The buildings to create such units also take up too much room. His hit to the soldier that struck him last will probably result in the soldier losing 1 health unit. A good strategy is to target all of the attack from the artillery units on one other unit at a time, until they are all gone. So sit back, grab a cup of coffee and read through this walk-through on what units will help you in forge of empires. In our example, our fighter is a Ranger who gets an additional 10 attack units when he attacks a Fast Enemy Unit. Storms is identical). With the update 2.5.2.1 some smaller bug fixes are fixed, updates are applied and the guild chat comes back with three "rooms". planes are assumed with a movement cost of 1.5. The resulting For those interested in competing in both the Late Middle Ages tournament and the High Middle Ages tournament (at the same time), keeping 2 High Middle Ages military buildings will be enough to get you through both tournaments. planes are assumed with a movement cost of range, the unit moves forward as far as possible. The lower range of Crossbowmen should not distract you however, and once you unlock crossbowmen, they should become your focus. In this example, we would take out their Archers first, so it is important to bear in mind that our Ballistas have sustained some damage from theirs. Despite more heavily defensive units in the final age, our recommendation does not change from any of the previous ages. To speed this up, ask your guild and your friends for help. Good morning folks! That is certainly the case with the Ranger we looked at in our example above. However, when other Colonial Age players do attack, this defense is not likely to succeed, due to field guns. It requires considerable strength to take them down, and since Dragoons can enforce a lot of damage themselves, these units are superb if you choose to use them, but are incredibly difficult to defeat if you if you come up against them. There are six fields you need to fill out. How can you determine which of the enemies troops will fire next? and our Up until we reach this far in FOE, all our defenses are quite easily penetrated. At this point it is likely that the attackers will return by bringing rangers, dragoons, and musketeers, which will eventually see off our field guns. Basically, each unit moves and attacks once per round. You would want to check the movement zone of your Archer/Musketeer, and see where they can move within. So, look for the first enemy to appear on the list. Remember to be patient when you are collecting Blueprints for your Great Buildings. They can wield a good amount of damage against Grenadiers, Rangers, and Field guns. At this point youve progressed far, and all of your hard work is starting to unfold as you acquire military offensive powerhouses. We will look at a number of different tips and a variety of methods to improve your success. See the happiness modifier in the graphic above? Once you have progressed enough and move into the Iron Age, one of your main priorities should be to unlock archers. Other data is calculated on this website. If partaking in the Bronze Age tournament, which is fully optional, keep your barracks and slinger ranges. is always 3 per tile, i.e. They will gain us a large defensive bonus when up in the bushes, (a special ability exclusive to Rangers). For optimal performance, 3 longbow archer ranges are advised. Now, attack them first. The Early Middle Ages tournament. Finally, field guns will do best against musketeers (3 hits, sometimes 4), Grenadiers (3 to 4 hits, or sometimes 5), and will do badly rangers and dragoons. the current level plus one. Like this Forge of Empires Military guide? So be careful! #6. Spearmen are optimal for two reasons. Units are moving on a one dimensional scale, one player's units are all If you dislike this, wait until you get to AE and do the 3rd round in GE. Does not stack. Its all about being selective and not wasting resources and space on military buildings/units that do not offer much in return. The skill increases attack and defense when this is the only unit with chivalry in the army. Be sure to read out other expert Guides. In this example, we advise that you take out the Rogues when you can and before they can get close enough to strike you. Click on Create New City button. So there you have it, a Forge of Empires Battle Tips guide to take your game to the next level! Zeus (at level 10) also allows you to withstand more hits from the enemy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is a kind of instruction for the game. The artillery units can take out all of the heavy units, making it extremely easy for all your other troops to win the battle. Build structures typical of the epoch. We have to remember that this is inevitable when a defense meets a higher-tiered offense. Later in the ages, a 4th range might be necessary against neighbors with stronger defenses. Compared to crossbowmen they are strong, and are therefore able to take several hits from lower-tiered units and even cannons. The reason for this is that they have quite a long movement range, and so for new players to the game, 8 spearmen will prove a tough defense to break. Once we unlock the great sword warriors and heavy knights, we are no longer a sitting duck and easy target for our foes. Or, you can choose a specific Great Building and enter the level that is being built. They have the ability to fire immediately at the defending army from the very first turn. If youve been following our site or have been playing the game for some time, we wanted to provide you with some more advanced strategies and battle tips. Hover your mouse over that Units Square on the Troops Bar and that fighters hexagon will turn orange on the landscape. These units require many shots from Late Middle Age units alone, and are formidable against all the other lower-tiered units we have fought thus far in FOE. But that doesnt mean we shouldnt deploy long-ranged units; these are beneficial for many reasons. So heres out tip: If you are within range of several of the enemies troops, it makes more sense to attack the one who can fire next, as opposed to attacking the one closest (who just fired at you and is now the last one in the firing order). The attack and defense are calculated from the unit's raw attack, its bonus We have now reached a point in FOE that our first defense is somewhat stronger. So if we first turn our attention to general defenses. Only fast units do not receive benefits through the terrain. Forge of empires 1.9 calculator FoE - Arc Calculator. Musketeers are finely balanced with a good defense and great offense. You must log in or register to reply here. Forge of Empires Tips is here to help all Forge of Empires players dominate the landscape. This is because in the early ages, the previous long-ranged units (the catapault and ballista) are weak and easy to defeat. In the Troops Bar, hover your mouse over one of their Rogues (or any of the enemies units for that matter). The more you motivate/polish the better your chances of getting a blueprint piece. Military Offense is an essential component in your journey to Forge an Empire. If you can get the Cannon or Tank, or enemy Ballista etc. In our own game, we often use this to our advantage and place a Rogue or two as bait, drawing out enemy troops such as Snipers, Rapid Fire Cannons, Musketeers etc. We have noticed that many players will make the effort to obtain a Zeus Statue, take it to a level 4 or 5 and then get another military boost for another Great Building. In each of your armies, up to eight units can fight. How do I get more than 8 fighters in a battle? Secret Identity: A unit with this skill completely ignores the first attack it takes. All of our military Great Buildings in our own game are at level 10, each and every one of them. The assignment of a defending army is unlocked by completing the Military Tactics (tech) research in the Iron Age. To go into battle, you first need units. For this reason, Musketeers will form the backbone of our Colonial Age army. Their advantage lies in the fact that they can attack from the very first turn giving us the upper hand. Basil and the Castle Deal Great Buildings mentioned below. As previously mentioned in this article, the game will show us the areas within which, each particular unit can move. I have seen many people complaining about how the AI randomly chooses whatever units will start first in your army during a battle. Decoys and Traps will both make it more costly on attrition for a guild to take a sector. Hover your mouse over that Units Square on the Troops Bar and that fighters hexagon will turn orange on the landscape. This age is difficult, and some regions cannot be defeated easily without Colonial Age units. We must be aware that because they are melee units, they are most at risk from retaliation damage. Select a sector, and click attack. We suggest you take a little time to learn where the best places are for your soldiers on the battlefield, as well as those areas, you want to keep your enemy from. It is in the Colonial Age that we see a balance between the variety of unit types. From our experience, a duo of crossbowmen and Trebuchets seems to form a great offense. Quotes are not sourced from all markets and may be delayed up to 20 minutes. Now look at the Defense Bonus. Are you looking for something that makes playing easier for you, but don't want to cheat? Please enter your available coins, and the amount that your next FP cost to see how many you can purchase. that helps perform calculations to simplify life on Forge of Empires. It works like this: First, the attacker does its damage, then the one being attacked hits back. Places. Moreover, a Progressive age soldier gains defense strength when he is placed in a trench. You can quite simply get away with putting one mounted archer in your army, along with 7 archers. No problem they heal automatically over time, one life point at a time. If you are starting the game for the first time, you should first try to follow the tutorial and work through as many of the quests as you can. Coupled with their high defense, these units are compare similarly to great sword warriors, but are not as vulnerable to random terrain generation. They frequently receive a 2-hit just like archers, but sometimes require 3 hits to be destroyed. After that, it calculates the first hit and each additional hit afterward. Gnuplot. : Units with skill always retaliate against attacks within range, including enemy units are hidden. Rise and rule your lands with pride! The good news; its a great defense. After that, it calculates the first hit and each additional hit afterward. ), Defense Bonuses (like trees, bushes, and unit bonus), Attack Bonuses (like rocks, hills, and unit bonus), Just put the defense GB bonus you see at the bottom bar, Just put the attack GB bonus you see at the bottom bar, Put how much damage the attacking unit has taken. We talk more about Rogues in our advanced Rogues Guide, and how to use them most effectively in battle, be sure to read it HERE. The Range score of each unit is incredibly important for you to know how to bait the enemy into the range of your troops. Another thing to try is, start a battle normally, then hit auto battle (rather than auto battle from the first screen), and you can watch the battle play out. With this update the motivating/polishing should finally work correctly. As a chieftain who founds his settlement anno 5000 B.C. This RTS MMO simulation is full of amazing content. They add the extra punch required when defending in the Late Middle Ages and beyond. The units differ in their type. hand, if the player's boosts are lower, then there is still a small chance of In Forge of Empires, Great Buildings can yield special bonuses and rewards. These are insanely damaging. On the battle map, there are different types of terrain. foe-rechner.de is now foe-helper.com. Ownpart calculator. First, I would say NO it is not rigged or fixed against you. attack/defense (attrition 63). Here you can manage your units and assign them to both your attacking army and your defending army. To go into battle, you first need units. Description. So the extension and all additional services can remain free. In some particular instances, 8 slingers will prove an optimal setup. Data, Bioplastics, Nanowire, PaperBatteries, TransesterGas, ArtificialScales, Biolight, Corals, Pearls, Plankton, Cryptocash, DataCrystals, GoldenRice, Nanites, TeaSilk. Example: Rally: A unit with this skill gives all friendly units with an attack and defense bonus at the beginning of a battle. Now we have been through each unit, lets finally discuss the most optimum unit balance. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You are using an out of date browser. Are you sure you want to create this branch? Despite their power, it is advised to only deploy long-ranged units from the High and Late Middle Ages. With as little as 8 archers in your offensive army, you can overcome the majority of foes in the PvE map. data given in Thus, a unit with a high attack rating deals more damage, and an uninjured unit inflicts more than a wounded one. Building military buildings and units purely for defense is therefore not advised and nto something that we advocate here at Forge of Empires Tips. Dont worry, as 99% of you already know, it will prompt a confirmation with which it allows you to make final minute army set-up. For example, the Archer gains attack strength when he is on rocky ground. Battle Calculator. While on some provinces of the Continent map all enemy units in it gain a percentage bonus to their attack and defense stats (easily seen in the sector view as small shield icons on top of the unit images), there are two different buffs that can affect the armies of the players, both of which are accumulated from certain buildings such as the Watchfire and a small number of the Great Buildings: Defense boost: All units in the defending army of this player get a bonus to their defense stat only, which means they take less damage when attacked. If you are looking for the best offensive army or the best combination of units, this forge of empires battle tips guide is for you. All while travelling through the eras of mankind. But just bare this in mind when you come up against an army if they do not have these units you should be ok. Now lets turn to our Military Defense strategy, which is important and overlooked, but perhaps not as important as our offensive counterpart. against the opponents' unit type and the player's attack bonus. Fighting with 1 or 2 Rogues can be useful. rogue's secret identity. As such, we wanted to write a Forge of Empires Battle Tips Guide that gives you the tips and strategies to take your battle tactics to the next level! Whoever wants to forge an empire must fight. Hi, Im Lucas a passionate and experienced Forge of Empires player and the editor here at ForgeofEmpiresTips.com. . The game was later released on iOS 2014, and Android in 2015. 1. The answer is quite simple. Just fill base reward and see result. Combine this with a Zeus Statue at level 10 and it is like having 5 more fighting units when you attack. To assign units to defend your city, click the blue button on the left and then click on the units you want. This will keep you as a force to be reckoned with until you manage to unlock the crossbowmen in the High Middle Ages. Again, the plot shows the number of wins for an opponent with 827 maximum/minimum damage are multiplied by 1.5 in case of a critical Good strategy online games are what Forge of Empires stands for. Forge of Empires Goods Buildings Explanation Guide, Singapore Class 2B Riding Theory Test Question Bank. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. Thankfully, they will only take 1 bar (or less) of damage from a Trebuchet, and hence, they are useful for taking down 8-Trebuchet armies. Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods. Help with Forge of Empires: personal contribution calculator, Arc calculator, statistics tool for you and your guild - ideal for beginners and professionals. Our Ranger will receive an additional 7 defense points if we place him in the bushes when he is attacked, and he also gives us an additional 10 defence points if we place him in a forest. The official Forge of Empires Wiki is the best place to start looking for tips and explanations about how the game works. Whats more, archers are fully capable of defeating units right up until and including the Early Middle Ages. Forge of Empires was released in 2012, becoming an award-winning strategy city-building browser game. Our Legionnaire that started off first is about 3/4th across the battlefield. A further potential option open to us is the blend of musketeers and rangers. A locked sword on a sector means it cannot be attacked. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. Since version 2.5.7.0 we now also offer the guild member module directly in the extension, which is why we have removed the corresponding modules from our website.. On the interface, hover your mouse over the Troops Bar which can be found at the bottom of the battle screen this is the one that displays your troops and your enemies troops. 1.9.Just fill base reward and see result. Basic data regarding Great Buildings come from Forge of Empires, a strategic and economical online game in which you can build your own city and develop it from the Stone Age to the future. With this simulator, Auto Battles can be done, just like in the online game Example: MIRV: A found only 1 unit in this skill, hits targeted units and between one and 3 additional units in range, able to target maximum 4 enemy units in one attack within range. These are heavier, and have the same movement as heavy knights.Ulitametly, they have the highest defense in the game and are therefore fantastic defensively. Compared with the 8 Legionnaires, we see that Enlarge your sphere of influence through military campaigns and skillful dealings. FP to put by the owner to secure the place. Our suggested solution is to deploy a 8 Trebuchet defense. I was always too lazy to collect enough data for an actual working formula, I just developed over time some pretty accurate estimates about all kinds of ratios to damage, but never a proper formula. For those PvP players who like to plunder, this means more players in your neighbourhood can become your personal plunder victims. It is also likely you will get duplicates at times. https://www.youtube.com/watch?v=_LfVszkU_pE&t=I wanted to share this little tool I made for calculating foe hits, the link is in the comments in the video. Obtain your blueprints by motivating/polishing Late Middle Age structures. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. At the start of Forge of Empires, your defense should just be compromised of spearmen. They have an awesome range of 7 tiles, and even more impressively, they will frequently hit the defending army even if it is moving away. Forge Points Calculator. The more you practice, as you get to know the units and how they move & interact, the more battles you will win. We dont have to create them all to be impenetrable; and we can deploy some to be used as a deterrent against lower-tiered attackers. Jul 16, 2016. Each age has Long Range Units the units that can strike at you from a great distance away. Preparations. These have the same range and movement as longbow archers, but are more powerful in both attack and defense. Example: Contact! https://www.youtube.com/watch?v=_LfVszkU_pE&t=. However, this is not true for every unit. As you progress to the point that you have unlocked slingers, we advise that you deploy some of these units to decrease the damage and losses to your army. This makes them worth the investment early on in Forge of Empires. You put these into slots in your military buildings. You can select defending units from both the current attacking army and from the available units. Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods. The average damage was between an (old version) Archer v. Spearman, so I need to find if the attack has been changed since then :p, K, yep, for once I'm actually happy that Vanguard didn't update his guide here :p, Hmm someone seemed to have messed up the calculator a few days ago. Tribal Wars is a real browser game classic and . Notes: It works 80% of the time if you are doing it in the city. The edges in the hot squares are marking the spots where the Even against fiercer archers, these often require at least 3 hits to take down so the attacker will more than likely take some damage. Also be sure to locate the attack and defense bonuses, shown in green towards the top of the stats window. These include extra forge points, increased gold coin and/or goods production, extra happiness and yes, in the context of this article, additional military strength. In order to accept your Daily Challenge you need to open the Daily Challenge window in the Quest Overview. So it is important to remember that the location in which your troops fight is important, and where to place them for optimal results is not the same for every type of military unit. Again go to the bar at the bottom of the screen that displays all the troops. If used in numbers, it can take out enemy artillery units without getting damaged. code Parse Battle Report settings. If you must allow one of your units to take a hit from a Rogue, try to make it a unit that will either die as a result of the Rogue attack or one that does not strike back during close quarter attacks (like the Iron Age archer or the Colonial Age Musketeer). game's mechanics. This is easy done because the lower levels take less Forge Points than the higher levels. Ultimately, no more than 2 spear fighter barracks and 2 slinger ranges will be necessary. Firstly, take note of the Attack Bonuses section it can be found about halfway down the image. For more information, please see our If you want to attack another player or an enemy on the Continent map, you use the units in your attacking army. Once you have 50 to 100 of the two or three units from that age that you normally fight with, you can move on . They move according to their movement points, but each type of terrain will cost a differing amount. in the Stone Age with little more than a few tents, it is your task to show your online strategy game skills and develop your city through the ages of . variaty of factors which may decide the battle. The resulting data can be plotted with This is a great advantage. Example: Close Quarters: Units with this skill gains attack bonus when attacking in adjacent field. From each of the outermost hexagons add the Range value by counting the hexagons directly toward the enemy. I want my Crossbowman to start first so that its high damage gets dished out first. At level 10, the Castel del Monte gives you a 30% attack and defense bonus for your attacking army. In 2013, a television advertising campaign helped the game reach 10 million user registrations. 3) And finally, simply select the removed units and move them back into your army configuration! Hopefully, we may just be left alone once they see our Mounted Archers. Join and interact with millions of active players from all over the world! And here is the perk we have been waiting for, when an attacker notices this, they will immediately surrender they have no chance of winning the dual. Build an empire & travel through ages! The next tip is to try and die with Maximum damage. Alternatively, when rangers attack, Grenadiers have the ability to retaliate. It proves incredibly difficult to take down even one heavy knight as far into the game as the Late Middle Ages units, and so being able to defeat a full fleet of 8 proves almost impossible. So without further ado, here is our Forge of Empires Battle Tips Guide. Forge of Empires - An Online Strategy Game playable in your browser! (attrition 63). I found a solution for this. This does, however, work 100% of the time if done in the attack confirmation box. So, in the common set-up if you can easily defeat the Powerful Troops that your enemy has placed alongside Rogues, then we advise that you take the Rogues out first, or close to first and fight on as you normally would. Don't know how what that person did was even possible, but I reverted it back. Some people may already know this trick, however, others are stuck with it. Thankfully, depending on what Powerful Troops that your enemy has deployed, normally this set up is quite easy to defeat. Forge of Empires, you will know that your Forge of Empires Military Strategy is essential. attack and defense boost have a similar impact (the basic attack/defense Nail Now the time has come for you to go out on your own and deal with your city: In your Army Management you can manage the units and add your attacking army or defending army. Copyright 2019-2023. When we take a long term view and approach; being plundered for a few coins/ supplies is not all that damaging. So to recap, be sure to lure the more advanced units into a Rogue bait trap then pounce on that more advanced unit. Sword Warriors are prone to being defeated more easily. Normally would be right to question 2-4 damage. Consequently, this leads to retaliation damage, so we advise that you first target other units and then target the rangers only once they have moved out from the forest. This will be the one who will be firing next for the enemy. Tribal Wars 2 presents itself as a worthy strategy game remake of the classic Tribal Wars. For the past month or so, I decided to get back to calculating damages on units. Melee classes and fast units have to attack into an adjacent field, while ranged classes can shoot at an enemy within their range. Copy Guild performance to a spreadsheet. The units in your defending army defend your city. The distance varies upon the unit. In our opinion this is really weak defense (except in the higher eras like Post Modern and Contemporary), but it is common to run into this set-up, or some variation of it, often. For By having these units in our defense, it is inevitable that the attacker will lose at least a couple of units. Each unit has a maximum of ten life points. There are some units in the game that add a further layer of tactical options to the players by featuring special skills. Movement and Battle Field. This will only complicate matters when there is an 8 vs. 8 long-ranged unit battle, so dont be too worried about this from occurring.