You will begin the final chapter in the caverns below Sethanon. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. He will also give you three diamonds he had stolen from the Baron's Treasury. Behind it you will see a chess board that is missing a knight piece. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Their defense will go up by 25. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. Take the Mist Devil back to Silden. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Inside a woman will ask you to help her with her stable door. Give him one of your Vapor Masks so that he may escape. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. To the south near the river you will meet Obkhar. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Take one of them with you. Craig the Logger (Chapter 7) The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. All the king's men will be dead. Go through the door in the north wall and keep following the passage. Owyn will converse with him for a little while and then you will be able to ask him some questions about the area. Pug has left a another message in one of these. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Return to the bridge and give the soldiers the password. This staff will allow Owyn to cast magic again. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Return to Duke Martin and he will express concerns about what the enemy is planning. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. This will take you into the city of Sar-Sargoth. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. He will reward you with a Ring of the Golden Way. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Take all of them because you will need them to get out. Use the two remaining Vapor Masks to jump into the river and escape the mines. Squire Phillip will appear and give you the Waani device. Use this key to open most of the locked doors under Sethanon. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. He will give you the Royal Key of Krondor. Use this key to open most of the locked doors under Sethanon. 1.00. The magical barrier will be gone now that the six are dead. Return to Craig and give him the trap. [LETTERS] An old selection THE HELP WEB VISITS: since November 17, 1998 [UPDATES] Latest: August 3, 1999 [CREDITS/HISTORY] Return to Craig and give him the trap. Chapter 3 - The Spyglass and the Spider Go north to Kenting Rush. Continue east to the town of Lyton. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Return to Irmelyn in Armengar to claim a 200 gold reward. Behind it you will see a chess board that is missing a knight piece. In a corridor to the northwest you will find Obkhar. Go back south the way you came and you will meet Duke Martin just south of where you started. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Go east to a farmstead and look in the house. Go back west and then south from Highcastle. Continue all the way down the passage until you come to a large room. The priestess will ask you to find some grain for them. Dungeons. You can solve all the sidequests, gain all the scrolls from throughout the area, know all the stories inside, and even get the codes for the cheat chest. Craig the Logger (Chapter 7) He will tell you that he used to be young but something sapped his energy in the woods to the east. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Soon your party members will become sick. Use the two remaining Vapor Masks to jump into the river and escape the mines. Finn will appear and will escort you to Prince Arutha. Between the tavern and Lyton, you will find Max Feeber's farmstead. He will also tell you that the man who ordered it was Mitchel Waylander. Inside you will see a note from Squire Phillip who has taken the device. You can find spoiled rations in the inn in Silden. After you cross the bridge, go east and talk to Moraeulf. After you cross the bridge, go east and talk to Moraeulf. One of the houses has a map of the area. In a corridor to the northwest you will find Obkhar. Continue north and cross the next bridge to the west. Krondor Krondor is the Southernmost city in the Kingdom of Midkemia. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Look in the well near the south side of the town to find the Knight's Piece. Return to the first room and open the south door with the Interdictor Key. Go to Eggley to the west and use Nivek's key to unlock the shop. Return to Romney and report your success to the Duke. Return to Sarth and enter the cave below it. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Continue through Lyton to Silden. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Put some spoiled rations in the chest by the field. He will tell you to ask someone named Isaac about the ruby. He will tell you where the rift machine is located and how to destroy it. You can find spoiled rations in the inn in Silden. On the far west side of the mine you will find the Brak Nurr. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Decline his offer. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. After you cross the bridge, go east and talk to Moraeulf. FAQ (opens in new tab) Submitted by . Your way will be blocked by one of Steelsoul's men, however. Put some spoiled rations in the chest by the field. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Select a region from the map. Go east to a farmstead and look in the house. You need to have a virtue key to get it. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Just through that you will find Calin. Enter Dhatsavan's temple near the center of the island by the waterfall. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Go northeast from the town, follow the river south, and cross the bridge. James will have to take command of the battle. McCannur Ban Dok will tell you the current situation in the forest. FAQs/Guides are posted in their . The Temple of Dala (Chapter 3) Return to Dhatsavan's column in the ruins with the Cup. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Go north and inside the house you will find a Crystal Staff. Return to Craig and give him the trap. He will tell you to ask someone named Isaac about the ruby. Go through the door in the north wall and keep following the passage. Search the lower level thoroughly to find and kill all six spellweavers. Visit Craig the logger in the south end of Dimwood. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Return southeast and cross the bridge guarded by goblins. Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. (Your defense will go up by more if you emphasize it.) Their defense will go up by 25. Return to the town and speak to Peter the Grey in the Inn. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Hry, originlky, krabiky, diskety, rarity, zberatesk ksky. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. The upper level exit is in the southwest corner of the level. Return to the Temple of Dala to the west and give them the Sack of Grain. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Go back west and then south from Highcastle. Search the lower level thoroughly to find and kill all six spellweavers. Venutrier of Lan will capture you and throw you into the mines. Chapter 9 - Mad Gods Rage Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Inside you will find a sword and some armor. He will reward you with a Ring of the Golden Way. The priestess will ask you to find some grain for them. Go to Loriel to the west and speak with Keifen Alescook. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Go southwest to Sloop and enter the Upturned Keg. To the south is the Temple of Sung. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Go southwest past Harlech and Armengar to the Inclindel Pass. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Northeast you will find another trio of houses. Look inside the house to the northwest to find a message left by Pug. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The magical barrier will be gone now that the six are dead. HANGMAN Swollag, the famous moredhel craftsman, guarantees his work until the end of time. Your way will be blocked by one of Steelsoul's men, however. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Continue through the ruins to reach Elvandar. Chapter 9 - Mad Gods Rage Just before the bridge to Romney you be challenged by Mitchel Waylander. In a barn you will be attacked by a group of moredhel warriors. Continue through the ruins to reach Elvandar. It is quite possible to finish the game by choosing this route. Return to the upper level. Use the password 'VICTORY' to open it. Stay on the east side of the river and go north. Just through that you will find Calin. The Diviner's Halls is a cave northeast from the town. Chapter 6 - Betrayal She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. McCannur Ban Dok will tell you the current situation in the forest. Go north to Kenting Rush. Inside you will see a note from Squire Phillip who has taken the device. Eventually you will come across the stairway to the upper level. Take the Mist Devil back to Silden. The Naphtha Mines (Chapter 4) Past the temple you will see a path to the west that leads to a Waterfall. Look in the well near the south side of the town to find the Knight's Piece. Continue north and cross the next bridge to the west. You will find stairs leading down to the lower level in a room on the west side of the level. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Use this key to open most of the locked doors under Sethanon. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Venutrier of Lan will capture you and throw you into the mines. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. You will be allowed to pass but will have to fight enemies on the other side of the pass. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Continue along the road to the east and you will come across a house. He will reward you with 300 gold and a virtue key. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Enter the sewers below the city. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will tell you to ask someone named Isaac about the ruby. Return to the catapult and use the gear to fix it, then use the catapult on the town. In a corridor to the northwest you will find Obkhar. He will tell you to ask someone named Isaac about the ruby. Continue all the way down the passage until you come to a large room. Return to Sarth and enter the cave below it. The priestess will ask you to find some grain for them. Open the door in the east wall with a Guildis Thorn. Stay on the east side of the river and go north. When you leave the mine you will be in the dwarf town of Caldara. Go east from his house and cross the bridge. Return in a day and Steelsoul's man will allow to pass. Use the password 'VICTORY' to open it. The Stolen Ruby (Chapter 1) Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Their defense will go up by 25. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Find Isaac at the street north of Hawk's Hollow. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Use the Key of Lineages you received from Calin to enter the ruins. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Speak to the Duke of Romney at the beginning of the third chapter. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Speak to the Prelate east of the temple to learn more about the order. In the southeast corner of the area you will find two IronJaw traps in a chest. Sadly Patrus will die in the destruction of the Rift Machine. In the southeast corner of the area you will find two IronJaw traps in a chest. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Enter it from the south by the mountains to avoid the pirates. Finn will appear and will escort you to Prince Arutha. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. In the southeast corner of the area you will find two IronJaw traps in a chest. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Inside one of the chests you will find the Interdictor Key. You will find stairs leading down to the lower level in a room on the west side of the level. Go east to a farmstead and look in the house. Return in a day and Steelsoul's man will allow to pass. Continue all the way to the west to find the chest Moraeulf was talking about. You have two options. He will ask you to check out a rumor about some moredhel illusionists in the area. Chapter 5 - When Rivers Run Blood He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Give the Idol to Kat on the upper level and she will give you some information. The upper level exit is in the southwest corner of the level. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Enter it from the south by the mountains to avoid the pirates. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. He will tell you how to get to Elvandar and will give you the Key of Lineages. The note mentions someone from Cavall Keep. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. It will be a difficult battle. Go northeast from the town, follow the river south, and cross the bridge. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Chapter 5 - When Rivers Run Blood Defeat the enemies and take the Idol of Lassur from the trapped chest. Go south and enter the cave behind the waterfall using the Knight Piece. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Take Nivek's Key off the body just outside town. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Go east from his house and cross the bridge. After you cross the bridge, go east and talk to Moraeulf. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Continue through Lyton to Silden. The Naphtha Mines (Chapter 4) The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Look inside the house to the northwest to find a message left by Pug. Go to Loriel to the west and speak with Keifen Alescook. Go back south the way you came and you will meet Duke Martin just south of where you started. Go east from his house and cross the bridge. When you leave the mine you will be in the dwarf town of Caldara. He will tell you how to get to Elvandar and will give you the Key of Lineages. Northeast you will find another trio of houses. Go south into the dead end and walk through the illusionary mountains to the west. Return to Irmelyn in Armengar to claim a 200 gold reward. Drop all your rations and sleep for a night. Go southwest past Harlech and Armengar to the Inclindel Pass. You will begin the final chapter in the caverns below Sethanon. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Follow the east side of the river north. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. He will reward you with 300 gold and a virtue key. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Go through the door in the north wall and keep following the passage. You will find the moredhel near a house south of Decamp on the Teeth. Return in a day and Steelsoul's man will allow to pass. Go south at the first two forks and keep going down the passage. Continue east past Highcastle. Take one of them with you. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Behind it is the exit. Return in a day and Steelsoul's man will allow to pass. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Chapter 9 - Mad Gods Rage To the northeast you will find three pantathians who are causing the energy drain. Soon your party members will become sick. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Use some Fadamor's Formula to open the barn door and find Tamney. Go due north and attack the goblins surrounding the house. One of the houses has a map of the area. He will tell you that a minstrel is sleeping in the barn nearby. Go north and inside the house you will find a Crystal Staff. From PCGamingWiki, the wiki about fixing PC games Betrayal at Krondor; Developers; Sierra On-Line: Dynamix: Publishers; Retail: Sierra On-Line: . Use the two remaining Vapor Masks to jump into the river and escape the mines. Speak to Kat in the bottom-right corner of the sewers and agree to help her. One of the houses has a map of the area. Go west from there and speak to the farmer in his house. He will also give you the book 'Chapel's Rmur n Whepuns'. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Enter the house to your right, take the note, and . Go southwest to Sloop and enter the Upturned Keg. Travel north toward Sarth and speak to Brother Marc just outside. The note mentions someone from Cavall Keep. Past the temple you will see a path to the west that leads to a Waterfall. Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in the summer of 1993. Inside the barn are four Glazer's Guild Seals. Return to Tamney with the stones and he will agree to return to Northwarden. Pug has left a another message in one of these. Past the temple you will see a path to the west that leads to a Waterfall. Decline his offer. He will ask you to retrieve one of his IronJaw traps from the area. Return to Tamney with the stones and he will agree to return to Northwarden. Chapter 7 - The Long Ride You will be confronted by a thief named Limm but will be allowed to pass. Visit Craig the logger in the south end of Dimwood. Use the two remaining Vapor Masks to jump into the river and escape the mines. You will be allowed to pass but will have to fight enemies on the other side of the pass. He will also give you the book 'Chapel's Rmur n Whepuns'. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Maps. To the northeast you will find three pantathians who are causing the energy drain. KRONDOR MALAC'S CROSS KENTING RUSH SARTH MAC MORDAIN CADAL ROAD TO ELVANDAR KRONDOR MAP OF SEWERS (UPPER LEVEL) Gorath and Owyn will start their journey in the Sewers below Krondor (Upper Level). Click on the house after the battle to speak to Mitchel Waylander. In a barn you will be attacked by a group of moredhel warriors. Leave the sewers and Krondor. Go southwest past Harlech and Armengar to the Inclindel Pass. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Follow the east side of the river north. Restock your provisions from the items inside the house. Go east from his house and cross the bridge. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Defeat them and take the Eliaem's Heart from the body of the spellcaster. The Temple of Dala (Chapter 3) Return to the Temple of Dala to the west and give them the Sack of Grain. Poison the rations inside with some Coltari poison. He will reward you with 300 gold and a virtue key. Enter Dhatsavan's temple near the center of the island by the waterfall. Continue east past Highcastle. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Give him one of your Vapor Masks so that he may escape. You will find a password in a chest at the end. Return to Duke Martin and he will tell you to return to Northwarden. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. In a corridor to the northwest you will find Obkhar. Continue south and enter the town of LaMut. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Continue through the pass into the northlands Return to Sarth and enter the cave below it. You will begin this chapter in the sewers below Krondor. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. You will find another Brak Nurr at the far west end of the next level. Take one of them with you. The Ghost of Jarel Lycrow (Chapter 2) She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. In the next room you will find the Oracle of Aal. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Head south. .more .more Dislike Share aulddragon 20.7K subscribers Comments 19 Add a. Open the door of the stable just to the north and return to her. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Just west of Romney you will find a strange house behind a hill. The magical barrier will be gone now that the six are dead. Speak to Brother Marc in a field just past Sarth. Make sure both Pug and Owyn learn the spell. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Go south into the dead end and walk through the illusionary mountains to the west. You will find stairs leading down to the lower level in a room on the west side of the level. He will tell you to report to Duke Martin. Venutrier of Lan will capture you and throw you into the mines. Take all of them because you will need them to get out. He will tell you that he used to be young but something sapped his energy in the woods to the east. Craig the Logger (Chapter 7) You can find Isaac behind a big hill north of Hawk's Hollow. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Continue east to the town of Lyton. Inside the ruins you find a door that unlocks with the Key of Lineages. This staff will allow Owyn to cast magic again. Chapter 5 - When Rivers Run Blood North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. James will have to take command of the battle. Search the lower level thoroughly to find and kill all six spellweavers. Speak to Brother Marc in a field just past Sarth. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Use the Royal Key of Krondor to enter the Palace. To the northeast you will find three houses together. You will find it along the coast of the Bitter Sea, just East of Sorcerer's le. ). Continue along the road to the east and you will come across a house. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Return to the catapult and use the gear to fix it, then use the catapult on the town. Arlie Steelsoul (Chapter 3) Enter the sewers below the city. To the northwest you will find the passage to the lower levels. He will give you the Royal Key of Krondor. In a corridor to the northwest you will find Obkhar. Behind it is the exit. Go south at the first two forks and keep going down the passage. You can find Isaac behind a big hill north of Hawk's Hollow. (Your defense will go up by more if you emphasize it.) To the northeast you will find three pantathians who are causing the energy drain. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Go through the door in the north wall and keep following the passage. Enter Dhatsavan's temple near the center of the island by the waterfall. Go south to Silden and speak to Joftaz in the Inn. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. He will reward you with 300 gold and a virtue key. Poison the rations inside with some Coltari poison. Use some Fadamor's Formula to open the barn door and find Tamney. You must make it to the far side of the screen without walking between any orbs of the same color. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. He will ask you to check out a rumor about some moredhel illusionists in the area. In a large room to the northwest you find Gamina guarded by some enemies. Speak to the Duke of Romney at the beginning of the third chapter. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. The Crawler's house is next to the inn in Silden. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Continue north and speak to the gods of Timirianya through the pillars. Chapter 3 - The Spyglass and the Spider After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Chapter 7 - The Long Ride Squire Phillip will appear and give you the Waani device. To the northeast you will find three pantathians who are causing the energy drain. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Use the key THORN to open one of the boxes and take the note that is inside.
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