All 12 Vietnam Lighters. This completes the mission and you will be back at Wolfs Den. Find the box with Prepper's Note (it lies in front of the locked cabin). Youre looking for the Elliot Residence for this lighter. Location: Found in Whitetail Mountains in Wolf's Den. Go inside the Souvenir Shop room. The sniper is on the watch tower. Location: Further down south-east from Baron lumber mill at Loresca Residence, outside on the door you will find the 10th magazine. At the Wolfs Den go and talk to Eli. Far Cry New Dawn locations: Global Dutch's Island: Outposts Reach the small island in the south part of this region (see the picture). Next, go on the top floor and on the east side you will find a guard. Once you complete the course, Pratt will let you out of the cage, followed by a cut scene. Instead, he has become one of the most beloved residents of the Center. Following that, a cut scene will mark the end of the mission as you make your way out. Go to the top floor of the warehouse. You have to enter the hangar. Simply climb down and pull the door shut. This is one of the prepper stashes in Whitetail Mountains. The key is on the floor. Eli will let you know of a drainage tunnel nearby that will take you closer to the hostages. Youll find some useful supplies including body armor and a note. Once again you have to fight with a few cultists in the area. Bailey got bit on the leg, it looks pretty bad. Hedonism at its best. Follow the next waypoint, and you will reach a door that will lead you to Deputy Pratt. Every outpost in Far Cry 5 has silver bars hidden somewhere. They are our anchors, holding us back. Defeat all the enemies and proceed to rescuing the hostages. With that, more trucks and sniper cultist will appear. Interact with it, and go outside. I'm taking my family and we're leaving tonight. Location: Your 13th Perk Magazine is at the west of Moccasin River and south west of Cedar Lake. Go towards stone ridge chalet, which is a large house that is located on the south side of Wolfs Den, mark all the enemies in the area and there will be two waypoints. There you can climb up. Here, you will find out that the enemies have got there before you. You need to get inside and take the map on the table next to a comic book. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. The keycard is near the body. Find the stone ledge presented in the picture. We also went out into the woods to do some backpacking and camping out in the wilderness. Go through the house, at the end of the corridor is another window. Location: Go to the north of Baron Lumber Mill and east of F.A.N.G Centre on top of a hill. Use the ladder ahead of you to get to the control room. Reach the cliff and use the Grappling Hook on the first interaction point. A box with Prepper's Note lies next to the closed hangar. Resistance Movement/Civilian Militia/Paramilitary Group Look for a workbench and the note is there. Get more details here. This is where those hunting locations come in handy. Location: North West of Langford Lake, on the left from the road you will come across dirt road that leads to a house that has car and some furniture outside. To start this mission, head to Wolfs Den and talk to Wheaty. It can be found near OZHIGWAN FALLS road sign (there are two cultists near that sign). You now have to climb even higher. To start this mission, head over to F.A.N.G Center in Whitetail Mountains. Located in the Whitetail Mountains region of Hope County in Far Cry 5, the Wolf's Den is the headquarters of the resident regional militia, the Whitetails . Once again you need to head down into the bunker to grab the lighter off the shelf. The note is found outside the tent beside the trailer. After taking that, you have to return to the house down. Location: East of the magazine location 14th, just around the valley you will find your 15h magazine. The farm was used by survivors later, but they were worried after Highwaymen moved in next door. You have to go straight and then turn right; another enemy will be to the right. The note is found inside the cabin, in one of the counters. When you reach Whitetail Mountains, talk to Dutch who will ask you to check on his niece near Baron Lumber Mill. When the mission starts with a cut scene, you will find yourself in his trap. Next, you will have to jump at the blue ropes and get to the level of the target. Once again, having added up enough resistance points, Jacob will radio call and have you hunted again. For this mission, head towards Wolfs Den and talk to Tammy. Look for a white table. Get the case from the bed. At Rae-Rae's Pumpkin Farm, there's a hidden bunker. Take it and open the case near at the crash point. Then the second wave will bring boats and helicopters that you have to take down. In Fort Drubman talk to Hurk Sr. he will ask you to go with his son and kill some peggies that didnt vote for him. This site is not associated with and/or endorsed by the Ubisoft or Ubisoft. Location: Found in Whitetail Mountains in PIN-K0 Radio Station. Go back to the place where you have started your investigation. He lives south east of Falls End. H. McCalkin - For someone who was supposed to join the 3rd marines, she sure didn't last long in the trials. 3) Aggressiveness Those animals that show aggressive traits seem to have a better chance to survive the conversion process. Rather than spend the $1,200 it will cost you to buy the Far Cry 5 map of lighter locations, you can simply follow this guide. Let me know when the truck is here to pick it up and I'll unlock it for you. Shoot the enemy behind the cover and move left. This site uses cookies to provide enhanced features and functionality. When you reach this location, which is a watchtower, Hurk Jr. will use his rocket launcher to kill the enemies in the area. The lighter is next to the TV inside the bunker. We and our partners use cookies to Store and/or access information on a device. fly there in a helicopter if you don't want to lose too much time. Inside youve find the lighter on a chair and also a perk magazine for your efforts. You'll start searching for these following the mission called What They Carried, or when you accidentally stumble across a lighter. When you wake up, you find yourself once again in the cage with Jacob around with the music box. Executed. 10:45 Near Cooper Cabin Ambush one of our patrols. Location: Found in Whitetail Mountains in PIN-K0 Radio Station. Reward: 1973 Pygmalion SSR. Dan has been playing games since the 1980s, and doesn't plan on stopping any time soon. Two are near the high wall, one up on the balcony and another one at the higher level. One of the Far Cry 5 Vietnam Lighters in John's Region is in a bunker near Rae-Rae Pumpkin Farm. Next, go right and once again use the grapple to swing on the other side. Head west. I mean, who would come after a bunch of conservationists? Go to the Whitetail Park Visitor Center and go up the stairs. Perk Magazine 2: Location: The second perk magazine. It is based in its namesake; the Whitetail Mountains, fighting Jacob Seed 's forces. The note is located on the first floor, on the center wooden table near the cash register. Head northwest of the house to find a bunker. Look for a lake, at the lake near a tent you will find the magazine. Location: Found in Whitetail Mountains in Whitetail Park Ranger Station. Once you reach to look for the broken door on the west side, avoid coming into enemies contact. Few more cultist will arrive deal with them and then head to the bunker. The treasure contains, e.g. She will tell you about destroying jammers on radio towers. Talk to Hurk who will ask for your help to retrieve his campaign vehicle that the cultists have taken. It is one of the prepper stashes located in the Whitetail Mountains. After reading it, you . Properties and cult outposts in Whitetail Mountains. This guide follows after our Henbane River walkthrough, liberating the region and defeating Faith. This requires you to track down 12 lighters for Wendell Redler, given to his platoon in Vietnam. It is at a lookout point on a tree use a grapple rope to get there. Following the cut scene after you get control, there is a similar game play as We Must Be Strong mission. Far Cry 3. Its close to Widows Creek. One of the hostages will tell you the location of the Cook. Far Cry Primal. In the quest you need to be in stealth mode at all times and rescue four hostages. Once you liberate the camp and rescue all hostages, head ahead to a new location marked as a waypoint. Youraim is to activate the dredge so that you can swim in through the hole. Headshots are bonuses and will add to your timer. There will be three of them around. Frank's Key Card can be found right next to Frank's corpse. 2: Gone Squatchin'. Eli will send you to Grand View Hotel that is located in the north of the area. A genuine sasquatch call! Location: Found in Whitetail Mountains in Grand View Hotel. This will start a mission where you have to locate the bear. Check out our Prepper Stash guides. You are not permitted to copy any image, text or info from this page. Once you reach to the very top, Jacob will be vulnerable and an easy target. Clearing out this area will complete this mission, waking you in the forest around dead bodies. The lockbox is on the backside of the crashed car below. Required fields are marked *, document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()). You will find the 20th magazine near books on the floor. For me, my obsession with Bigfoot started when I was a teenager. Head to the McClean Residence, which can be found just after you cross the bridge from Dutch's Island to Faith's Region. Their fighting techniques vary from guerrilla warfare, sabotage, and espionage. Once all the enemies are killed the mission is complete. After the fight, whitetails will show up to rescue Briggs and the mission will end. Northwest of Widow's Creek to the east of Clagett Bay off the main road, you'll find another bunker. Mobile versions of this guide will be available for download as soon as WWW version is ready. Look for a table with an electric stove on it. The key can be found at the bottom of the lake, near a plane's wreckage (see the picture above). In the cut scene he will push you from a balcony and black out. Have a look around and youll spot a bunker on the farm. The bunker is also accessible. The Whitetails were once a small group of militiamen dedicated to protecting the Whitetail Mountains against any form of tyranny. Take the gun and head to the next large open room. At the backside of camp, you will have to kill a few more of them and wait for Sarah. The Whitetail uniform is a mix of civilian/military camouflage attire. You will have to climb a bit - remember to use the Grappling Hook and to climb on the ledges with blue ropes. Head for the Abercrombie Residence, near to Hope County Jail for your first Henbane River lighter. Location: North of Clagett bay after you across the road, theres a base camp with a tree lookout, climb up the ladder and you will find your 18th perk magazine. After completing the previous mission, Jess will ask you to continue with her to another location. Head to the next beacon, and you will see a weapons crate for ammo. Once you are in, take the stairs to go up and then ahead you will get the controls. Required Gear: NoneThis stash can be found in a bunker on the island to the west of the railway bridge connecting the Whitetail Mountains to the Henbane River. These Vietnam lighters are hidden all over Hope County, and aren't that tricky to find if you know exactly where to look. You find a backpack, use the grapple to go up. Look for a lake, at the lake near a tent you will find the magazine. Location: Found in Whitetail Mountains in MCA Mobile Lab. Interact with the control lever to turn on the dredge. They're typically in a safe, and those safes are often hard to find. "2.save" is a backup savegame the game creates itself. Behind the house, there's several trucks (including one with the big speakers), and crates upon crates of pumpkins. Location: Found in Whitetail Mountains in Jefferson Lookout Tower. After these encounters, you will be able to complete the final mission for the area. If you're caught wanting, feel free to take what you need. Go in the house and down below in the kitchen you will find the key card that will be used to unlock the door in the bunker. Go inside, down the stairs. Also, get off his lawn. If you wish to add anything to this article, please feel free to write your opinion in the comments below, Your email address will not be published. You have to slide down in the place presented in the picture 1. Whitetail Militia Find the box with a Prepper's Note. Now turn right at the Train graffiti and then keep moving towards the T Junction. Valley View Overlook. Location: Found in Whitetail Mountains in F.A.N.G. The secret room includes a Stanford lighter (one of the secrets of the game), a large amount of cash, 3 talent magazines (each of which adds 1 talent point) and ammunition. Found during the mission "Casualties of War". The note is located on one of the warehouses. Head inside to find the loot. Find the bunker nearby, and grab the lighter off the shelf. And also you will need to find the key first. If this is the first time you have been in this area, clear out the enemies of the area and liberate it. Location: West of Moccasin River and South west of Cedar Lake at the extreme left end of the map you will find a base camp. Kill them and walk ahead for the next grapple point just above an up arrow sign. For the next waypoint, go further up, follow the blood trails. The note is near a telephone and a radio. There are mounted guns as well that you can use to attack. 2023 GAMESPOT, A FANDOM COMPANY. Location: Found in Whitetail Mountains in Dansky Cabin. The bunker door requires a key. Location: South of Baron Lumber mill, theres a petrol pump along the road. Far Cry 5 Maps. Go to the tunnel and kill the few enemies towards the entrance of the tunnel. Look for the control room, where you will talk to Eli for the first time and the note is found on a table near a yellow box. When you reach the camp, jess will ask you to kill the enemies and save the hostages. My bunker's compromised, some asshat drove . You can get there by foot. Destroy the boarded planks on one of the windows at the back of the house and enter inside. In the room you will find two more enemies, kill them and keep moving forward. Swim up and return to the camp. Here you have to find the key, for the case which is on wooden create just on the right of the third guard. He will ask you get the equipment that is stashed round that he needs. Go to the opposite end of the first floor of the house. So they turned to Prosperity to arm themselfs. Reach the peak and destroy the jammer that is on top of a radio tower by shooting at it. The McClean Residence can be found not far from the coast near to Dutchs Island. Climb a little bit and reach the asphalt road near the waterfall. Follow the waypoint, and you will reach a control room. Before entering there are a cultist and an animal on the back. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. You can obtain various perk points in Far Cry 5 by collecting collectibles. For more tips and updates on the game, you can read our Far Cry 5 Wiki guide. Find the box with a Prepper's Note. It is in a bunker on a sofa. While he is kept to a strict diet of berries and fish, from time to time we'll sneak him his favorite snack: cheeseburgers. Set in Hope County, a fictional region of Montana, United States, the game revolves around the Project at Eden's Gate, a doomsday cult that has taken over the county at the command of . Go to the back of the petrol pump climb up on the roof and you will find your 9th magazine. Find McCallough's Garage in the southeast section of the Henbane River region, a short northeast drive up . Notable Members Then, you can use the hatch (the picture 2). Center. The note is near the cash register and the computer monitor. Besides that, the hangar has typical prepper stash rewards, e.g. Whitetail Park Visitor Center is your next stop, and youll also be passing this way during a main storyline mission. This remote location can be found between the jail, Moonflower Trailer Park, and Angels Peak. Get inside through the window. Use the progress tracker to get 100%! Found in a brown desk table beside a lantern. You can now enter the bunker. Then put a dead body in the feeding trough that is inside the cage to lure a judge. What is it that anchors you, that prevents you from giving yourself freely to the Father? How to find every Mars, Vietnam and Zombie Comic Book in Far Cry 5. Location: Found in Whitetail Mountains in Loresca Residence. On one of the wooden piles you will find your 16th magazine. You can do that by using your own helicopter and landing it on the hangar. After a few bangs and clangs, it will finally give way and you can access the tunnels below. Once you are there, under the chair you will find the eight magazine. Your email address will not be published. Pick up Ten and Ian's Key. The stash in the right room, watch out for a snake. Boomer is an asset here, as he can track and locate . Travel to the Fillmore Residence, East of Fall's End. Going beyond that, there's a bunch of junk, and a rickety wooden fence. Reach the corpse that lies next to the crashed car near Ozhigwan Falls. This note is referring to the playlist of Wheaty's radio station after completing the side mission "Turn the Tables". Location: Found in Whitetail Mountains in F.A.N.G. Collect all 12 and youll get the code to Wendells secret arsenal and who doesnt want a little extra firepower? There are grapple points also, using them you have to swing on the edges of mountains. 9:45 Helicopter patrol shot at Whitetail boats on the lake. Head there, find the bunker, take the lighter from the back room. Next thing you will need is Lockpicking ability that will cost 6 points. Objects of Interest. Let's start off with the lighters in John's Region. Keep looking for the enemies in the area, you will get another weapon and this time it will be a shotgun.
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