-George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Removed iridium sprinklers from Sophia's ledger. Added a fence replacement for the default fences, matching the static fences throughout the valley. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. This config will change Sophia's portrait art to look more older. I have an idea for a new style of bed, but I'll need 80 hardwood to make it happen. Fixed an issue where Haley's house interior flooring clashed with some recolor mods. (Framework Mod) Allows the addition of new weapons, fish, and objects. Krobus' 4 heart event is now disabled if players are a Joja member. Then you should visit the admin dashboard for more tips. Fixed grammar and miscellaneous mapping errors. Krobus events can no longer be triggered on Fridays. (And of course all the mods required to run SVE). Fixed an issue where the game froze when players warped to Joja ???. Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. (Framework Mod) Required for Json Assets to function. An expansion created by Lemurkat with the help of many other people from the SDV modding community. Stardew Valley is now self-published by ConcernedApe on all platforms (PC, Xbox One, PlayStation 4, PS Vita as of 14 December 2018; Switch as of 01 October 2019; iOS as of 24 October 2021 . All outdoor SVE locations with bodies of water may now be fished from. Added several additions to the Spirits Eve Festival and Stardew Valley Fair. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Dusty will now bark at the player when petting him (Dusty deserves all the pets). The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. Removed a couple static trees from the Mountain map. Replaced all SVE showcase images - they now show vanilla colors. Shearwater Bridge no longer needs to be overwritten. Fixed an issue where spouses spawned in the void in the player's farmhouse instead of their spouse room. Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. Items stored in inventory or chests will not work. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Fixed an issue where outdated code patched an incomplete road at town east. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. Redesigned the maple and oak tree area below Andy's house. Sandy will make Delivery requests once the player has unlocked The Desert. Must be toggled to true before save creation to take effect. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. Adjusted Susan's schedule. Reduced ore spawns in the Highlands Cavern by about 15%. Fixed a bug where Alesia had a double in the Adventurer Guild. Formatting on many messages have been fixed/adjusted to look more presentable. Fixed an issue where ??? Fixed an issue where players got stuck in the Oasis building when using the desert totem. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Remodeled Andy's house and FairHaven Farm. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. Added back the "blanket" to the Egg Festival plaza. Edited several locational messages to be more "neutral". Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. Added tile data to Willy's barrel, allowing players to complete his quest. Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings. !!! Vortex support has been added for SVE! Fixed a couple typos in location messages. Added CJB warps for Grandpa's Farm. I'm not really sure why players would want radioactive roe but here we are I guess. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Some of these dialogues change as players befriend them. Added a couple end game weapons, purchased from adventurer vendors. 09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting the required conditions. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Fixed an issue where Olivia's 6 heart event caused crashes. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. Pages can and will contain spoilers, read at your own risk! If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). (I just finished all of Victor's schedules and dialogue. Simplified and streamlined Grampleton Fields installation. This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Rasmodius has received a new event, taking place in his tower. Edited Shane's 7 heart event to be more negative and indirect. Fixed an issue where Joja workers clipped into Clint's fence during the mine cart repair cutscene. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Added schedule dialogue for SVE and vanilla NPCs. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. 10-20-2020: Fixed an issue where Gunther clipped into Morris at the Winter Star festival. Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Fixed an issue where giving Abigail or Caroline the ??? Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East. Slightly alters the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. Come back! There's a lot of lore to discover. Fixed an issue where ??? Added a farm icon for Immersive Farm 2 Remastered (IF2R). Fixed an issue with the Razor Trout's fish pond data entry. Fixed miscellaneous typos and map glitches. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki Fixed an issue where the snatcher worm had a high spawn rate. Added many new dialogue lines for the Wizard. Fixed a bug where players couldn't purchase the ??? Takes place in the forest, sunny weather, not the winter season. Fixed some inconsistencies in Lance's dialogue. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Implemented due to requests. It can be found on the descriptions page. Fixed an issue where Harvey's 10 heart event at the railroad froze. - Major file restructures within the SVE [CP] and [TMX] folders. Fixed an issue where uninvited SVE characters visited the island. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples. Fixed an issue where Susan's grange display had a location message about Lewis' pickup truck due to sharing the same tile index. Added an extra required item for Emily's special order. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Updated the display images on the mod page. Changed the format of several location messages to letters. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Fixed some tiles on the IF2R sandbox layout. If the player partially completes a special order but ultimately fails, the donated goods can be picked up in the Lost and Found box in the Mayor's house. The table below states whether special orders are repeatable after having been successfully completed. Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Fixed an issue where Susan and Sophia clipped into each other in Pierre's during fall Sundays. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Greenhouse tilesheets no longer have to be manually replaced. The barrels have been removed. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion. Gave Lance a birthday, but it's hidden on the calendar unless married. The world map reflects this change. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. Some of Clint's festival dialogue now changes after players have seen a certain character event. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Redesigned the western forest lake into a river. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). CJB cheats will need to be installed to get materials back. It will be re-added once optimized. If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! She no longer showcases a certain emotion. Adjusted, nerfed, and buffed all forage locations to be more balanced. Changed several egg locations for the egg festival. Added seven new fish found at shearwater bridge, ocean, and ???. Visit the beach south of town before 5:00pm. Fixed an issue where Olivia gave the player wine when dehydrated. Added compatibility for the official Stardew Valley 1.5 update. Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. Added a shortcut to the character ?? Added a unique letter design to the player's invitation in Claire's 14 heart event. Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Increased forage spawns at Junimo Woods (10 > 20). Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. Fixed an issue where Penny read books in the ??? Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. Added a secret within a secret on Grandpa's Farm. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Please see the credits section on the bottom of the page! Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Items must be collected after accepting the quest. Changed Grandpa's Farm bus stop warps. Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. These tracks play in new locations and cutscenes involving new characters. SVE fish data is now appended instead of overwriting vanilla location entries. Spouse room data is now loaded through Content Patcher instead of TMXL. Added movie reactions and concession tastes for all SVE characters. Alesia will now start visiting the adventurer guild and attend a couple festivals once players have seen her introduction event rather than a late-game event. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. It's the perfect map to store a bunch of kegs as well. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. Decreased Rusty Blade sale price (1000g > 500g).
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