Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Same with other henchmen probably. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. At Sahuagin fortress it was much easier with higher levels etc. I have noticed some Linux users have trouble with the Hool Marshes. C $27.12 + C $27.10 shipping. This creates a stronger hook than those proposed in the adventure itself. Do you know of a trick to get around this? This module contains. the module is perfect! Damn those peaceful towns! secret of the kabbalah by. Looking back at the actual Sinister Secret of Saltmarsh adventure itself, we need to pay special attention to the characters' first level. They come in the following values: Lesser Elixir of Discovery: +5% chance of finding named loot; Greater Elixir of Discovery: +10% chance of finding named loot; Sovereign Elixir of Discovery: +15% chance of finding named loot; Saltmarsh VIP Elixir of Discovery: +15% for 3 hours The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Wikipedia has an article on the same subject: https://ddowiki.com/index.php?title=Sinister_Secret_of_Saltmarsh&oldid=531093, Pages using DynamicPageList parser function, 5-quest story arc (level 3/32) set in the, Unlike previous expansions, the free items are not autogranted to all your characters. From there you'll have to decide how things might turn out given how the characters react to the situation. Not abandoned, just on hiatus for real life and world building. The low hit points of 1st level characters is the main reason things are so hard. This product is only available in the Ghosts of Saltmarsh bundle.. To celebrate it's impending release, we're . I hope you enjoy it. Arrg Matey! It features undead horrors, smugglers, pirates (parrots and hooks included!) Most newer books are in the original electronic format. I discovered this because it happened on the WoG Persistent World in which all manners of boats and liferafts lost their ability to be interacted with. This module doesnt pull its punches, and it shines because of it. 02 Mar 2023 20:01:11 In case anyone else runs into this issue, I found another work around. Head out to the Haunted House and make it a big to-do in town. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. I used spawne rod of resurrection on Oceanus once.. his body (my loot, nooooo!) This reddit is for posting battle maps for tabletop RPG's and . Until twenty fact haunted but is the shore base for a band of smugglers whose. When the characters return to Saltmarsh, the council asks them to go back out to the mansion and infiltrate the Sea Ghost to learn where the pirates on the Sea Ghost are bringing those weapons. No clues how to do that, boat just takes me back to the cave. Underwater Series. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Las mejores ofertas para Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons TSR 9062 estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! Download the tlk file (Saltmarsh_265) and extract into your tlk folder. There's still a few things I would like to change but it's a rather major project to complete. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. The TSR UK office opened on March 31, 1980, following TSR's failed attempt to merge with Games Workshop. - socketed weapons: found only 2 gems(1st in the lair of smugglers) and one armor with socket(3rd level of Final Enemy..). on August 14, 2019, There are no reviews yet. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1 st to 12 th level. Heroes must arise to keep the waves safe! Congratulations DM Wise & the WoG Team on creating such a fabulous module. The mad wizard Second, the first half of U1 is set within a haunted house - an alternate to the dungeon crawl that was probably kicked off by Judges Guild's first adventure, "Tegel Manor" (1977). This site uses affiliate links to Amazon and DriveThruRPG. [2] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Guess I should not use console to teleport around, but if he died (and Oceanus is so easy to kill.. :D) then it would also happen. The other thing the module does really well is encourage the DM to think about how the enemies react. thank you! Explore the marshlands and fight new enemies, brave a desolate, haunted mansion, and uncover the true secrets of Saltmarsh! This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. Be the first one to, Tsr 09062 U 1 Sinister Secret Of Saltmarsh (lvl 1 3), Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). "[1] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. Game mechanics Newbie guide In development DDO Store Social Media, Challenges Classes Collectables Crafting Enhancements Epic Destinies Favor Feats, Glossary Items Maps Monsters Places Quests Races Reincarnation Skills Spells. Might be false positive - maybe 22 o'clock is still "day"? Quest givers and entrance to the wilderness area is located within the inn. When you buy the product(s), select: The POD copy I just received is excellent. I had that happen to me with corrupted modules and some versions of NWN:EE. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. Saltmarsh is very twisty and keeps ya on your toes. One day I hope to put the new and revised version that has all of these little kinks, among others, ironed out. - OOC lines in Constable and Granger conversations after Dunwater This is a good chance to fail forward. Last night I experienced a crash in the Hool Marshes when trying to go "Further into the Hool". There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. No directions. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventurers with the AD&D (TM) rules. For maps showing the insides of the adventure locations - the Haunted House and the Sea Ghost, as well as the Lizardfolk Lair - check out our DM's Resources for The Sinister Secret of Saltmarsh and Danger at Dunwater respectively. It is a very enjoyable and challenging module. The cover reproduction is superb. Thought you would be able to buy them. U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. I believe this makes this module (the only other modules I have played significantly being the Aielund Saga I-VI and three NWN Bioware Campaigns) much richer and enjoyable than one expects, more enjoyable than Aielund and Bioware for me. As written, it's a tough situation. Unravel the mystery and rumors of strange happenings to save a remote seacoast town in Dungeons & Dragons Online: Sinister Secret of Saltmarsh. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! "[1], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. As the characters search the room they will begin to uncover a nest of 3 Ghost Spiders . For corrupted files solution should be to redownload everything and if there is temp folder in modules folder then dalete it. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. It's been four years since I submitted that and I still get a kick out some of those one-liners! I've tried helping a player herehttps://forums.beamdog.com/discussion/76719/latest-saltmarsh without success - maybe the author or someone else would be able to assist them? The characters might escape or might be transported to the Sea Ghost when it comes back in. This module may be played single player, but it is also designed with a party in mind. Henchmen are also available if you play your cards right. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Subscribe to the Sly Flourish weekly newsletter, Fantastic Adventures: Ruins of the Grendleroot, Sly Flourish's Frequently Asked Questions. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Indeed, action picks up almost immediately after the events of its predecessor, which makes it quite easy to use at the table. The adventure can be played by 5-10 characters of level 1-3. Including a throwaway secret that the players might never realizebut the fact that this mansion was once home to an alchemist is right there for players to discover. I plan to return to this and import all of my fixes and improvements in the next couple of months. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a thinking man's adventure. Strength of arms will not ensure victory nor even a successful conclusion to this adventure. "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. This module uses all of the systems, feats and spells that we have customized on the WoG Server, so this is a sampling, if you will, of the server. Then lost the spear I gave him.. C $74.61 + C $17.64 shipping. Inside Ghosts of Saltmarsh D&D Best Aquatic Adventures, All In One Place. This adventure is full of dynamic situations, intrigue, and potential downtime activities. It's hard to define what the essence of the TSR UK adventures is, though they all tended to be pretty high in quality. Luckily, as hard as the situations can be in the caves and on the Sea Ghost, capture is a realistic option and escape is a fun approach to get out of it. To make things a little easier on the characters, consider leveling them to 3rd once they have cleared out the smugglers under the house so they have more resources to take on the crew of the Sea Ghost. 75% off Masterminds of Sharn. At the Kraken, there's an individual who divulges some quest info. - night and day cycle is frustrating. Is anyone else having this problem? Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. I've killed smugglers in the cave and now i need to locate their ship. First, it features the increasingly familiar trope of a town homebase with a nearby adventure. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. According to TSR's official codes, the "U" coding on "Secret of Saltmarsh" stands for "underwater." The DLC features a whole host of new dungeons and new areas to explore, new monsters, and Volume 8 of the Monster Manual system that rewards players for killing specific monsters. - No rations to loot from smugglers, despite full tables :p [1] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. I've uploaded a revised version that has a bit more NPC and NPC interaction to help guide folks along. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. So I suppose it is possible that if you enter Saltmarsh at night on your first entrance, then you won't find any of the people you are looking for? This woman was last seen with her brother, both of whom were adventurers that planned to go to the haunted mansion and recover the alchemist's gold. Haunted House Cellar. MODULE U1 - SINISTER SECRET OF SALTMARSH *NM/MT 9.8 NEW* DUNGEONS DRAGONS. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. Superb The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1), By Dave Browne, Don Turnbull publication is consistently being the very best close friend for investing little time in your office, evening time, bus, and all over. The adventure is set in the World of Greyhawk campaign setting. - Sahuagin Priestesses look male It actively promotes DMs taking ownership of the adventure. The module includes optional pre-generated first level PCs for use by the players. So here's Hooded Kobold's GM's guide to Ghosts of Saltmarsh. The premise of the adventure feels like its one that would exist even if the PCs werent around to follow the plot threads. After then they spawned every time. Here are five reasons that the Sinister Secret of Saltmarsh is one of the best D&D modules youve never played. I'd love to give this a shot but I can't seem to download the WOG custom HAK. - had problems with cleric as well. This tends to come up as advice in every article I write for 1st level adventures and it's still just as important when running Sinister Secret of Saltmarsh. [6], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". Dm Wise did his usual great job making great use of CEP placeables and NPCs. If you're looking for a classic module that combines traditional dungeon crawling with an interesting twist I recommend tracking down a copy. Recreating this adventure is my attempt at giving back to the NWN Community who have given so much. The PDF HAS NO MAPS !!! Magic items should be found by players as treasure and not come as handouts from the DM. No, it is compiled. Dicing with Dragons, An Introduction to Role-Playing Games, "Review of the Sinister Secret of Saltmarsh", "Retrospective: The Sinister Secret of Saltmarsh", "Top 10 D&D Modules I Found in Storage This Weekend", "Explore A Spooky Town And Face New Foes In DDO's Sinister Secret Of Saltmarsh Expansion", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=1128622723, Role-playing game supplements introduced in 1981, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:56. Our adventure begins with the characters traveling to a supposedly haunted mansion. I just bought the PDF and there's NO MAPS??? XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. I DMed a few parties of 3-5 players. TSSoS also comes packed with a number of DM Tools and DMFI widgets and scripts, so feel free to use this as a small campaign with your friends and family if you feel so inclined to try your hand at DMing (but know that it is also hands free and all the heavy lifting is done up front). 35 of White Dwarf magazine by wikipedia:Jim Bambra, who scored it 9 out of 10 and described it as entertaining and interesting. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. To access the area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. The module includes optional pre-generated first level characters for use by the players. Thanks for your hard work! VIPs receive 10% off any package, as well as receiving an Elixir of Discovery if they log into the game before September 5. Perhaps it's my spawn method that's causing issues? This module contains large-scale maps, full background information, and detailed encounter descriptions .
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